Upcoming Xbox One Patch Reallocates Power Distribution from Kinect

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Forfatter: Eric Farmer
Oprettelsesdato: 10 Marts 2021
Opdateringsdato: 2 November 2024
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Remember When Xbox One Almost Lost the Console War?
Video.: Remember When Xbox One Almost Lost the Console War?

According to industry insider Pete Doss, Microsoft is planning to release a patch which will draw back the amount of GPU power that its motion camera, Kinect, requires to function on its Xbox One console.


Currently, the Xbox One uses 10% of its GPU to help power the 1080p camera, with 8% of that figure used for the processing of the video stream received. Yet if these rumors are true, the future patch will remove the 8% requirement, transferring it instead to gameplay and graphics, leaving the remaining 2% for the camera's voice input processing.

Since launching late last year, Microsoft’s latest generation home console has been under scrutiny for its apparent inability to play select multiplatform games at 60fps and 1080p. Both the latest Call of Duty and Battlefield run at 720p on the Xbox One and a respective 1080p on the PlayStation 4.

Taler til GamesRadar, Tomb Raider Ekspeditionsproducent Scot Amos sagde, da han talte om PS4-versionen: "Her ser PS4-versionen på 60FPS igen, igen på 1080p."


Dette følger hjemmesiden Rocket Chainsaws påstande om, at "... Xbox One build kan teknisk nå op på 45 fps, men denne ydeevne opnås normalt kun i de mest tomme og enkleste omgivelser. For det meste af dit spil, og under actionscener, vil Xbox One build sidde på omkring 30 fps. "

Som det påpeges af IGN, forventes denne patch ikke at bringe Microsofts konsol på niveau med PlayStation 4. Så lang historie kort, hvis Microsoft kan udrulle denne patch, vil det forlade spiludviklere med en større procentdel af GPU at udnytte i deres spil udvikling.